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Old Mar 08, 2007, 03:23 AM // 03:23   #1
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Default Commodity Exchange alternative.

OK We all know about the request for an Auction house and that Anet has stalled on it because of an agreement between them and Blizzard not to make it to prevent GW becoming too much like WoW and to avoid copyright litigation. So here is an alternative to consider.

Commodities Exchange.

How is this different from the Rare materials Trader?
Well For one it will state more realistic prices across all truly rare materials. as well as Items produced by such materials.

Another difference would be that it could be a tracking tool for all trade function in the game, not just those going through the NPC. So if the trade button is used, It tracks the transaction. And that effects the actual market values of items. This helps to reduce artificial inflation because listed prices on the exchange reflect REAL transactions, not Hoarding to drive the price up and selling off the market to keep it up. Or Unrealistic demand prices when hardly anyone actually purchases for that.

And Finally it reduces Ignorance in the market. IE selling for unrealistic prices, or forcing people to do Price checks for things that should be easily looked up in game for realistic prices.

How to Implement this?

Start with the basics that are not tracked well or easily manipulated on rare materials trader NPC.
Anguish Gemstones: (Stygian, Torment, Margonite, Titan).
Vabbi Gems: (Diamonds, Rubies, Sapphires)
Glob of Ectoplasm
Obsidian Shards
Amber
Jade

Amulet of the Mists
Book of Secrets
Coffer of Whispers

{Italics items would be transfered from rare materials trader to the commodities exchange}


Every time a trade with one of these items occurs in the game the market is effected using a more realistic calculation formula.

Make the items listed above available in game shown on an exchange board that all users can view in the regional town centers and Guild Hall as a service. This provides a price tracking system for all Commerce in the game. And its effected by every trade.

As that System develops it can mature into changes to the Blacksmith to handle Weapon exchanges based on commodity adjustable crafting values. And Possibly allow for better Rune And regular materials trader values. As the same system can be use to adjust basevalues for the trader NPCs once in place.

Just an idea to get an effective price tracking system, and possibly allow it to evolve into a new kind of Item market eventually.

The concept above was achieved with several conversations with other players in DoA the other night. Just bouncing Ideas around when we saw people selling gems for unrealistic low prices and getting themselves exploited cause they had no idea what to sell them for. And wishing there was a way to easily track and trade at current market values for these things.

So Imagine a guy coming to the market and dumping a full stack(250) of Rubys.
How does this effect the market?
  • Rubys Value at 7.5k each selling 250 OFF
    Formula plug
    Exchange effect is a % of the returned gold from the exchange.
  • So lets say 10 such transactions would make the price to 7.4k. Or something like that. Transversely, Putting items ON the market (buying rubys) Makes the price rise on the exchange at a slightly different rate. {So the values fluctuate a little. }
  • Direct exchanges are just that, Effects market if trades happen for more or less then market values.
  • Use of commodities creates Scarcity, True; But since all of these are Farmed such scarcity is adjusted by the influx from farmers.

Just an Idea. I had not seen this particular concept before, and I admit it would be a good bit of code to implement... But its a start on something new that may result in an effective trade exchange for weapons and other thing later on. Its a beginning...

{note} I actually think I got that backwards On and Off... but the concept is still valid, its just how it changes the prices with being put on or taken off the exchange...

Last edited by =HT=Ingram; Mar 08, 2007 at 06:09 AM // 06:09..
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Old Mar 08, 2007, 03:39 AM // 03:39   #2
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interesting idea but i doubt it will be a solution i personally do not see much wrong with the gw economy or trade system
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Old Mar 08, 2007, 04:00 AM // 04:00   #3
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/notsigned

Also don't see a problem with current system...
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Old Mar 08, 2007, 04:20 AM // 04:20   #4
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/notsigned
There is no problem with the current system. Ecto prices are not manipulated my some wealthy GW "ecto barrons." Ecto flucuates and the rich are able to predict it and make profit, but that is not the same thing.
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Old Mar 08, 2007, 05:52 AM // 05:52   #5
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How about the unlisted items then?
Anguish Gemstones: (Stygian, Torment, Margonite, Titan).
Amulet of the Mists
Book of Secrets
Coffer of Whispers
Green Weapons

{removed}

And for the record I couldn't care less. I was just posting some thoughts that was brought up in chat. As far as I am concerned that dam trade button in any form destroyed Guild Wars PUG and communications system from about 4 months after the release of the game...

Last edited by =HT=Ingram; Mar 08, 2007 at 06:06 AM // 06:06..
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Old Mar 08, 2007, 02:35 PM // 14:35   #6
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I think that the trading system could be improved, as ppl spamming WTS, WTB etc can be annoying, maybe ppl could have their own private shops, which opens a little window above their head and then a bigger window pops up when other ppl click on it, where the seller sets their prices for items/how many of each item they want to put up etc.
Other people could then go into your shop, buy items straight away, or leave a message for an offer because they don't like the price.
Although i doubt this would work, something like this would be nice
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Old Mar 08, 2007, 04:42 PM // 16:42   #7
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@ deadly sins- I love your idea and I think that would be the greatest thing since sliced bread, but i seriously doubt it would ever happen.

@ knightsaber and hawkofstorms- you can not honestly say that there is nothing that you would like to improve about GWs tradeing/selling economy is there?

Remember progress is made by trying out new concepts and tweeking existing ones. And someone much smarter than me once said "if your not moving forward, your moving backward and you just dont know it!".
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Old Mar 08, 2007, 05:17 PM // 17:17   #8
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There may be things I'd like to improve about the economy, but rare material prices are not one of them.

Mod + inscription traders, now those I'd like.
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Old Apr 09, 2007, 11:51 PM // 23:51   #9
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Default Games, Auction houses, and Blizzard....copyrights?

I really don't think Blizzard can legitimately claim they have any "rights" to an idea, concept or system we refer to as "An Auction House" in a game, simply because other games had them long before WoW came onto the scene, for instance here are two that I have played that had auction house type systems built into the game:

1. EQOA (adequate AH-System)

2. FFXI (EXCELLENT AH-System)

Both of those games were 'Pre-WoW' and I am SURE Sony would have sued the loincloth off of Blizzard if there was anything to these so-called "Copyrights" you speak of.

To those who say that the economy is fine and in-game trading is just fine and dandy.....

I don't really think there is a demographic of people out there who play games that purchase a game based on the fact that they will be able to spend literally hundreds of THRILL-PACKED HOURS OF RL TIME....standing in a city competing with hundreds of others.....shouting about some trinket that they are trying to sell. THAT is at the TIPPY-TIPPY-TOP of my all-time most hated things about GW's.

As a result...I am poor. Because if I get an item that's worth a lot of Gold, I don't waste my time shouting....I log on to play, not stand like an idiot shouting for 1-3+hrs trying to sell it. And don't wave the 'obvious-flag' at me either about the trade forums here....GW's shouldn't have to have someone create an outside trading system for THIER game....the game should be able to stand on it's own....ummm....two feet {sic} FFXI's trading system was OUTSTANDING....it still baffles me to this day why GW's didn't even implement "Bazaars" where a player could browse another player's inventory on the fly as he chose and buy things marked for sale by that player. All a Bazaar really is in essence is a trade window that will list items and player set prices that must be met for the browsing player to to get an active "Accept Trade" button. FFXI had that AND a fully functional global auction-house. I mean....it's not like they would have been re-inventing the darned wheel or anything.....{sheesh}

If I get a great gold item or green and I have no personal use for it, I donate it to my guild. I simply cannot stand to sell items under the current 'system' {rolls eyes and laughs}

So to me.....the economy isn't in that great a shape.



But....that's just my opinion.




Good journeys to ye'
-Prometheus.

Last edited by Prometheus lst; Apr 09, 2007 at 11:56 PM // 23:56..
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Old Apr 10, 2007, 12:06 AM // 00:06   #10
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A guild shop would be cool...
/signed, good idea. Not much else to it.
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Old Apr 10, 2007, 12:16 AM // 00:16   #11
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I honestly cannot stand it any longer. SOMETHING needs to be done. I'm willing to try anything, as long as the spamming of WTB and WTS is stopped! It's utter rubbish that a game like Entropia Universe can have such an advanced trading system when it has about 1/6th of the amount of players GW has! Please ANet...there's nothing else for me to do but /beg

Therefore, /signed
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